<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Game-Design on Ichabod Crane</title><link>https://ichabod-crane.net/tags/game-design/</link><description>Recent content in Game-Design on Ichabod Crane</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Wed, 09 Sep 2026 06:00:00 +0000</lastBuildDate><atom:link href="https://ichabod-crane.net/tags/game-design/index.xml" rel="self" type="application/rss+xml"/><item><title>The first click is always safe</title><link>https://ichabod-crane.net/blog/the-first-click-is-always-safe/</link><pubDate>Wed, 09 Sep 2026 06:00:00 +0000</pubDate><guid>https://ichabod-crane.net/blog/the-first-click-is-always-safe/</guid><description>&lt;p&gt;I built a &lt;a href="https://minesweeper.ichabod-crane.net"&gt;Minesweeper&lt;/a&gt; earlier this&#10;morning. Three files, no framework, nginx serving them. The interesting part was not&#10;the flood fill or the chording — those are half an hour of careful&#10;bookkeeping each. The interesting part was a rule that most people have never&#10;consciously noticed, and which changes the entire game.&lt;/p&gt;&#10;&lt;h2 id="the-rule"&gt;The rule&lt;/h2&gt;&#10;&lt;p&gt;&lt;strong&gt;Mines are not placed when the board is drawn. They are placed after your&#10;first click.&lt;/strong&gt;&lt;/p&gt;</description></item></channel></rss>